

Sequence forms are as follow: A cube sequence takes place from 0% to 41% a ball sequence from 41% to 63% a ship sequence from 63% to 74% a cube sequence from 74% to 84% a ball sequence from 84% to 94% and a cube sequence from 94% to 100%. Here the game starts to become a little bit challenging. The ball form also makes its debut with a light use of pads and rings in addition to preemptive moving platforms. It also begins to extend the degree of jumping challenges. The yellow jump ring makes its first appearance. It is a first level in difficulty and is a smooth ride for many gamers. Airborne RobotsĪirborne Robots is considered the third level in the Geometry Meltdown. Sequences are as follow:Ī cube sequence takes place from 0% to 27% a ship sequence from 27% to 45% a cube sequence from 45% to 63% a ship sequence from to 63% to 81% and a cube sequence from 81% to 100%. The third cube sequence involves a horde of monsters which harass the icon from above and behind even though they will never be able to reach it. The Obstacles now move concurrent with player movement. In different ways of both function and potential hazards. The yellow jump pad is introduced in the Viking Arena. It is not that hard and is considered a first level in difficulty. This level is a second level in the meltdown category. Sequences are as follow: A cube sequence takes place from 0% to 30% a ship sequence from 30% to 45% a cube sequence from 45% to 60% a ship sequence from 60% to 67% a cube sequence from 67% to 83% a ship sequence from 83% to 90% and a cube sequence from 90% to 100%. Moving obstacles player movements are also introduced in this level. Sequences involve spacious maneuvers around different obstacles. The sequences involve blocks and spikes with simple jumping patterns. It is between easy and difficult at the same time. This is the first level of the meltdown level. Games are all about having fun and if you’re succeeding in that then you have already accomplished what you set out to do. Some people never get past the first level and that is okay as long as you try to overcome as many levels as you can. You will somehow become a hero in their eyes. If you do become the best other players will look up to you. Either you will become a good player, a mediocre player or you will simply become the best in the game.

Levels give you the badge of honor in any game. Levels are kind of crazy in this game as it pushes the player to step out of their comfort zone. Here we will discuss three levels under this category.

Meltdown levels seems to be a shorter list than the usual long lists that Geometry Dash provides.
